Years ago, in the good ol’ days of DOS, i remember playing this rather addictive arcade-style vertical shooter called Tyrian. Sadly, i never grabbed a copy of the full version, instead playing through the shareware version numerous times. It was very re-playable, considering you could upgrade your little ship with various power sources, shields, and weapons.

Unfortunately, Tyrian only runs on DOS (although i recall there was a Windows version too), which pretty much leaves me in the dark as i currently use a mac. Of course i could just run it in DOSBox, but it tends to be a bit choppy which pretty much spoils the whole experience.
Luckily, i recently came across OpenTyrian. As the name suggests it is an Open Source version of Tyrian, more specifically a port of the original code (written in Pascal) to bog standard C. In addition, it runs on top of SDL, meaning it should be easy to port and run anywhere… including my mac!
Sadly, OpenTyrian is still under development. Regardless, I decided to try it out and see how much of it works. After making a new XCode project, putting in the OpenTyrian sources, and hitting build i ended up with a cool looking OpenTyrian.app file.
Rather than leave it to your imagination as to what happened when i ran it, i made a rather quick video run-through of it:
Safe to say, its not production-ready yet (its doesn’t even get to the title screen on my PPC mac). Still, it looks very promising and i really hope the developers can churn out a more stable working release soon.

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